Know How It Works

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The custom systems that make RookieWar what it is — rules, numbers, timings and commands, all in one place.

Character Creation

Starter Kit

No grinding to get started. Every new character is born ready to fight: level 50 and already promoted, with skills and a full war set for its vocation.

Starting skills

  • Sorcerer / Druid — Magic Level 40
  • Knight — Melee (sword/axe/club) 55
  • Paladin — Distance 65

War set (per vocation)

Each vocation starts with a color-coded war kit:

  • A vocation-colored backpack, armor and weapon.
  • 4 runes and 10 strong potions to open with.
  • Sorcerers & Druids also carry a Spellbook of Enlightenment.
  • Knights also carry a Demon Shield.
  • Druids also carry a Paralyse Rune (druid exclusive: level 50, 900 mana — and infinite, like all runes).
  • Screen looking glitchy after a big fight (ghost players, stuck tiles)? Say !refresh — it instantly resyncs your screen with the server (10s cooldown).

Supplies never run out (see Infinite Supplies), so that starter stack is all you ever need to keep fighting.

Trainers

Step into the trainer teleport at the temple and you are sent to a random free training spot — always one with no other player on it, so nobody can block you. If every spot is taken, the teleport bounces you back with a message; just try again in a bit.

Skills & Magic Level

Slow Progression, Long Fights

Power is earned. Skills and Magic Level climb about 4× slower than a standard server, and the top tiers take a long time to reach.

  • Realistic ceilings — around Magic Level 80–90 and skill 110 — are a long-term goal, not a weekend.
  • Because nobody one-shots, fights are longer and more tactical: positioning, runes and potions decide them, not a single crit.

Level floor

You start at 50 and you never fall below it. Death costs experience, but your level can never drop under 50 — no de-leveling out of the fight.

Economy

Infinite Supplies

Nothing you use gets consumed. No shopping runs, no supply babysitting — just war.

  • Runes never run out of charges.
  • Ammunition (arrows, bolts) is never spent.
  • Potions are not used up.
  • Weapon charges never deplete.

Your starter stack lasts forever — the only thing that runs out is your enemies.

Equipment

Gear Tiers

Weapons come in tiers. You begin with a Starter (real-Tibia baseline) weapon and work up through Quest, Donate and Supreme. Every tier requires level 50 to wield.

VocationStarterQuestDonateSupreme
Knight — melee (Atk / Def)45 / 3252 / 3758 / 4265 / 46
Paladin — distance (Atk)52606978
Mage — wand / rodBaseline (RL)+30%+60%+90%

Knight values are attack / defense. Paladin values are distance attack. Mage tiers scale the base real-Tibia wand/rod damage by the listed percentage.

Equipment

Item Catalog

Every tier item on the server with its real attributes — straight from the game data. Gear is obtained in-game (bosses, the in-game Store and the Token Trader); nothing is sold on the website.

Quest (21)

Quest Amulet
Quest Amulet

Reduces experience lost on death by 10%

Quest Axe
Quest Axe

Attack 52, Defense 37 +3 · +3 axe skill

Quest Boots
Quest Boots

Armor 6 · +40 speed · Regenerates 20 HP and 15 mana per second

Quest Club
Quest Club

Attack 52, Defense 37 · +3 club skill

Quest Knight Armor
Quest Knight Armor

Armor 16 · +3 sword/axe/club skill

Quest Knight Helmet
Quest Knight Helmet

Armor 9 · +3 sword/axe/club skill

Quest Knight Legs
Quest Knight Legs

Armor 10 · +3 sword/axe/club skill

Quest Knight Shield
Quest Knight Shield

Defense 36 · +3 sword/axe/club skill

Quest Mage Armor
Quest Mage Armor

Armor 11 · +2 magic level

Quest Mage Helmet
Quest Mage Helmet

Armor 6 · +2 magic level

Quest Mage Legs
Quest Mage Legs

Armor 7 · +2 magic level

Quest Mage Shield
Quest Mage Shield

Defense 22 · +2 magic level

Quest Paladin Armor
Quest Paladin Armor

Armor 13 · +3 distance skill

Quest Paladin Helmet
Quest Paladin Helmet

Armor 7 · +3 distance skill

Quest Paladin Legs
Quest Paladin Legs

Armor 8 · +3 distance skill

Quest Paladin Shield
Quest Paladin Shield

Defense 32 · +3 distance skill

Quest Ring
Quest Ring

Protects 3% (all elements & physical)

Quest Rod
Quest Rod

+2 magic level

Quest Slingshot
Quest Slingshot

Attack 60 · +3 distance skill

Quest Sword
Quest Sword

Attack 52, Defense 37 · +3 sword skill

Quest Wand
Quest Wand

+2 magic level

Donate (26)

Donate Axe
Donate Axe

Attack 58, Defense 42 · +4 axe skill

Donate Club
Donate Club

Attack 58, Defense 42 · +4 club skill

Donate Knight Armor
Donate Knight Armor

Armor 21 · +4 sword/axe/club skill

Donate Knight Backpack
Donate Knight Backpack

+20 speed · Volume 40

Donate Knight Boots
Donate Knight Boots

Armor 8 · +4 sword/axe/club skill · +52 speed · Regenerates 30 HP and 25 mana per second

Donate Knight Helmet
Donate Knight Helmet

Armor 12 · +4 sword/axe/club skill

Donate Knight Legs
Donate Knight Legs

Armor 13 · +4 sword/axe/club skill

Donate Knight Shield
Donate Knight Shield

Defense 47 · +4 sword/axe/club skill

Donate Mage Amulet
Donate Mage Amulet

Reduces experience lost on death by 20%

Donate Mage Armor
Donate Mage Armor

Armor 14 · +3 magic level

Donate Mage Backpack
Donate Mage Backpack

+20 speed · Volume 40

Donate Mage Boots
Donate Mage Boots

Armor 8 · +3 magic level · +52 speed · Regenerates 30 HP and 25 mana per second

Donate Mage Helmet
Donate Mage Helmet

Armor 8 · +3 magic level

Donate Mage Legs
Donate Mage Legs

Armor 9 · +3 magic level

Donate Mage Shield
Donate Mage Shield

Defense 29 · +3 magic level

Donate Paladin Amulet
Donate Paladin Amulet

Reduces experience lost on death by 20%

Donate Paladin Armor
Donate Paladin Armor

Armor 17 · +4 distance skill

Donate Paladin Backpack
Donate Paladin Backpack

+20 speed · Volume 40

Donate Paladin Boots
Donate Paladin Boots

Armor 8 · +4 distance skill · +52 speed · Regenerates 30 HP and 25 mana per second

Donate Paladin Helmet
Donate Paladin Helmet

Armor 9 · +4 distance skill

Donate Paladin Legs
Donate Paladin Legs

Armor 10 · +4 distance skill

Donate Paladin Shield
Donate Paladin Shield

Defense 42 · +4 distance skill

Donate Ring
Donate Ring

Protects 5% (all elements & physical)

Donate Spear
Donate Spear

Attack 69 · +4 distance skill

Donate Staff
Donate Staff

+3 magic level

Donate Sword
Donate Sword

Attack 58, Defense 42 · +4 sword skill

Supreme (44)

Supreme Backpack
Supreme Backpack

It contains the most powerful artifacts from the depths of Zarganash's darkest realms

Supreme Druid Amulet
Supreme Druid Amulet

Reduces experience lost on death by 30%

Supreme Druid Armor
Supreme Druid Armor

Armor 18 · +4 magic level

Supreme Druid Backpack
Supreme Druid Backpack

+40 speed · Volume 40

Supreme Druid Boots
Supreme Druid Boots

Armor 10 · +4 magic level · +64 speed · Regenerates 45 HP and 40 mana per second

Supreme Druid Helmet
Supreme Druid Helmet

Armor 10 · +4 magic level

Supreme Druid Legs
Supreme Druid Legs

Armor 11 · +4 magic level

Supreme Druid Ring
Supreme Druid Ring

Protects 10% (all elements & physical)

Supreme Druid Rod
Supreme Druid Rod

+4 magic level

Supreme Druid Shield
Supreme Druid Shield

Defense 35 · +4 magic level

Supreme Druid Trinket
Supreme Druid Trinket

+1 magic level

Supreme Knight Amulet
Supreme Knight Amulet

Reduces experience lost on death by 30%

Supreme Knight Armor
Supreme Knight Armor

Armor 26 · +5 sword/axe/club skill

Supreme Knight Axe
Supreme Knight Axe

Attack 65, Defense 46 · +5 axe skill

Supreme Knight Backpack
Supreme Knight Backpack

+40 speed · Volume 40

Supreme Knight Boots
Supreme Knight Boots

Armor 10 · +5 sword/axe/club skill · +64 speed · Regenerates 45 HP and 40 mana per second

Supreme Knight Club
Supreme Knight Club

Attack 65, Defense 46 · +5 club skill

Supreme Knight Helmet
Supreme Knight Helmet

Armor 14 · +5 sword/axe/club skill

Supreme Knight Legs
Supreme Knight Legs

Armor 16 · +5 sword/axe/club skill

Supreme Knight Ring
Supreme Knight Ring

Protects 10% (all elements & physical)

Supreme Knight Shield
Supreme Knight Shield

Defense 58 · +5 sword/axe/club skill

Supreme Knight Sword
Supreme Knight Sword

Attack 65, Defense 46 · +5 sword skill

Supreme Knight Trinket
Supreme Knight Trinket

+2 sword/axe/club skill

Supreme Paladin Amulet
Supreme Paladin Amulet

Reduces experience lost on death by 30%

Supreme Paladin Armor
Supreme Paladin Armor

Armor 21 · +5 distance skill

Supreme Paladin Backpack
Supreme Paladin Backpack

+40 speed · Volume 40

Supreme Paladin Boots
Supreme Paladin Boots

Armor 10 · +5 distance skill · +64 speed · Regenerates 45 HP and 40 mana per second

Supreme Paladin Bow
Supreme Paladin Bow

Attack 78 · +5 distance skill

Supreme Paladin Crossbow
Supreme Paladin Crossbow

Attack 78 · +5 distance skill

Supreme Paladin Helmet
Supreme Paladin Helmet

Armor 11 · +5 distance skill

Supreme Paladin Legs
Supreme Paladin Legs

Armor 13 · +5 distance skill

Supreme Paladin Ring
Supreme Paladin Ring

Protects 10% (all elements & physical)

Supreme Paladin Shield
Supreme Paladin Shield

Defense 51 · +5 distance skill

Supreme Paladin Trinket
Supreme Paladin Trinket

+2 distance skill

Supreme Sorcerer Amulet
Supreme Sorcerer Amulet

Reduces experience lost on death by 30%

Supreme Sorcerer Armor
Supreme Sorcerer Armor

Armor 18 · +4 magic level

Supreme Sorcerer Backpack
Supreme Sorcerer Backpack

+40 speed · Volume 40

Supreme Sorcerer Boots
Supreme Sorcerer Boots

Armor 10 · +4 magic level · +64 speed · Regenerates 45 HP and 40 mana per second

Supreme Sorcerer Helmet
Supreme Sorcerer Helmet

Armor 10 · +4 magic level

Supreme Sorcerer Legs
Supreme Sorcerer Legs

Armor 11 · +4 magic level

Supreme Sorcerer Ring
Supreme Sorcerer Ring

Protects 10% (all elements & physical)

Supreme Sorcerer Shield
Supreme Sorcerer Shield

Defense 35 · +4 magic level

Supreme Sorcerer Trinket
Supreme Sorcerer Trinket

+1 magic level

Supreme Sorcerer Wand
Supreme Sorcerer Wand

+4 magic level

Combat Modifiers

Dodge & Critical

Two stackable stones let you tune your fighter. Each one is consumed on use and raises its chance by +1%, up to a cap of 30%.

  • Critical Stone — +1% critical chance per stone (max 30%). A critical hit deals ×1.5 damage.
  • Dodge Stone — +1% dodge chance per stone (max 30%). A dodge fully negates the incoming hit.

Check your chances

Say these commands in-game to see your current percentages:

!critical!dodge

Rewards

RookieWar Token

A reward currency you earn by fighting. Tokens drop from legitimate frags — real kills against real opponents — and from the lever bosses in the Boss Rooms (up to 5 per kill). Farming the same lowbie won't pay out (see the anti-farm rule).

Spend them at the Token Trader in the temple.

Spending Tokens

Token Trader

The Trader NPC at the temple deals exclusively in RookieWar Tokens — he takes no gold and no other items. Say hi, name the offer you want, then confirm with yes.

OfferKeywordPrice
Backpack with 20× Might Ring (20 charges each)rings10 tokens
Backpack with 20× Stone Skin Amulet (5 charges each)amulets20 tokens
Supreme Backpacksupreme350 tokens

Supreme Backpack

Open it and it reveals one random Supreme item out of the 43 in the tier. Set pieces and accessories make up most of the pool; the 7 Supreme weapons are the rarest pull — about 4.6% combined.

Rewards

Skull Ranks

Skulls on RookieWar are rank badges earned by accumulating war frags. They are purely visual recognition of your kill count — no penalties of any kind: no extra damage taken, no item loss, no blocked spells or weapons, no respawn punishment.

  • Green skull — 100 frags
  • Yellow skull — 400 frags
  • White skull — 800 frags
  • Red skull — 1,600 frags
  • Black skull — 3,500 frags

Attacking another player does not give you a white skull — the classic skull “justice” system is disabled. Your badge only ever goes up as you frag. Check your total with !frags.

Store

Shop & Delivery

Buy points on the website, then spend them in the Shop. Purchased items are delivered to your character in-game — no manual handover.

  • Items go straight into your inventory when there is room.
  • If your inventory is full, they are sent to your depot mailbox so nothing is ever lost.
  • Outfits & Mounts: every outfit (with full addons, male + female) and every mount is available in the Shop for 20 points each (provisional pricing). They are unlocked directly on your character; if you are offline, you receive them the moment you log in.

Buy Points

PvE Instances

Boss Rooms

Six lever bosses wait in private instances: Plagirath, Razzagorn, The Corruptor, Lokathmor, Zamulosh and Tarbaz — each with its own trick that punishes lazy play.

How to enter

Stand on the 5 spots in front of a boss lever and pull it. You are teleported into a private room (instance). Several groups can fight the same boss at the same time — each in its own instance, invisible to the others. Leave through the portal to return to the temple.

Rules

  • 1–5 players per entry.
  • 10 minutes max inside — after that you are sent to the temple.
  • 1 hour cooldown per boss, per player. The cooldown is consumed on entry, so if you die you lose the attempt.
  • Exit through the portal returns you to the temple.

Scaling HP

The boss's HP scales with group size — more players means more HP — so a fight lasts about the same solo or with five.

Boss mechanics

Each boss punishes a different lazy tactic:

  • Plagirath — poison pools: keep moving constantly.
  • Razzagorn — windows where he reflects magic damage: swap to a weapon then (don't spam SD).
  • The Corruptor — a heavy curse / DoT that punishes tanking through healing.
  • Lokathmor — his melee heals him (lifedrain) and he summons adds: kill the adds, don't tank him face to face.
  • Zamuloshclones himself and drains mana: pick out the real one.
  • Tarbaz — a sandstorm that slows you plus fire waves: pre-position.

Loot

Every boss pays out the same base loot on every kill:

  • Crystal coins — up to 10, every kill.
  • RookieWar Tokens — up to 5, every kill (spend them at the Token Trader).
  • Exalted core — 1% chance.

Quest set drops

On top of the base loot, each boss guards specific pieces of the Quest set. At most one piece per kill: every piece has a 15% chance and the rolls are exclusive, so a boss guarding 3 pieces drops one 45% of the time — and Lokathmor, guarding all 6 weapons, 90% of the time.

BossQuest piecesDrop chance
PlagirathQuest Helmets (Knight / Paladin / Mage)45%
TarbazQuest Armors (Knight / Paladin / Mage)45%
RazzagornQuest Legs (Knight / Paladin / Mage)45%
ZamuloshQuest Amulet, Quest Ring, Quest Boots45%
The CorruptorQuest Shields (Knight / Paladin / Mage)45%
LokathmorQuest Weapons (Sword, Axe, Club, Slingshot, Wand, Rod)90%

Games of Chance

Roulette

A slot-machine roulette in the temple. Feed it 1 Roulette Coin and pull the lever — the reel spins, slows down, and the item that lands in the center is yours. One prize per spin, delivered straight to your inventory (or your depot if you are out of space).

How to spin

  • Bring a Roulette Coin — it is consumed on each spin.
  • Pull the lever next to the reel. You cannot move while it spins.
  • You win exactly one prize from the table below.

Getting Roulette Coins

Buy them in the Store (in-game Store button or the web shop) — or win more from the roulette itself:

  • 1× Roulette Coin — 10 points
  • 10× pack — 70 points (save 30)
  • 20× pack — 120 points (save 80)

Prize table

PrizeWhat you getChance
Crystal Coins3–15 crystal coins26.4%
Backpack of Stone Skin Amuletsa backpack holding 20× Stone Skin Amulet17.6%
Backpack of Might Ringsa backpack holding 20× Might Ring17.6%
Roulette Coins1–2 Roulette Coins17.6%
Random Quest itemone random item from the Quest tier (21 items)17.6%
Random Donate itemone random item from the Donate tier (26 items)2.6%
Random Supreme itemone random item from the Supreme tier (43 items)0.44%

Chances are relative weights per spin, independent every time — a bad streak does not make the next spin luckier. The tier picks are uniform: any item in that tier is equally likely. Landing a Supreme item is announced to the whole server.

Also on RookieWar

More Systems

Other systems documented here soon:

  • War System — guild vs guild frag wars. For now see Guild War Info.
  • 24/7 War Castle — already live; defended by Castle Guards (150k HP) and the Guardian Angel of the Throne (600k HP): static defenders that can't be pushed and don't chase you. The Guards fire a 600-damage elemental beam (all elements, rotating) straight ahead every 4 seconds; the Guardian Angel rains arrows on nearby players (150–300 damage each) every half-second, switching targets each shot. Rushing past them takes real time — enough for the ruling guild to drop PZ and defend. They respawn 5 minutes after being killed. Full rules on the Events page.
  • VIP — coming soon.
  • GOD / Staff systems — coming soon.

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