1v1 Minigame · Best of 3

Trap Game

A pure pushing duel in a tiny arena. No attacks, no spells — just you, your rival, and a stack of magic wall runes. Seal them into a corner and the round is yours.

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How it works

  • Take your tile, pull the lever. The arena sits right next to the temple. Each duelist stands on their waiting tile and anyone pulls the lever to start the duel.
  • Best of 3. Each round both players teleport to opposite corners of the 4x4 arena, with a short countdown before the walls fly. First to 2 round wins takes the duel.
  • Only magic wall works inside. Every attack, spell and other rune is blocked — no damage is possible. Both duelists get 20 complimentary magic wall runes (collected back afterwards), and movement speed is equalized so boots never decide the duel.
  • Win the round by trapping. Push and wall your rival into one of the 4 corners and seal it with 3 magic walls — no way out — for a full second. Blocking them with your body does not count, and walls cannot be placed on the corners themselves.
  • Void rounds. If both players are trapped at the same time, or nobody traps within 2 minutes, the round is void and replayed. Two void rounds in a row cancel the duel.
  • No running away. Leaving the arena, dying or logging out is an automatic loss.
Both duelists on their waiting tiles, ready to pull the lever
Both duelists on their waiting tiles, ready to pull the lever
Mid-round: magic walls closing in on a corner
Mid-round: magic walls closing in on a corner

Rewards

  • Server-wide glory. The duel winner is broadcast to the entire server — pure bragging rights.
The 2-0 winner announced to the whole server
The 2-0 winner announced to the whole server

Commands

No commands — stand on a waiting tile next to the arena and pull the lever when both duelists are ready.