How it works
- Take your tile, pull the lever. The arena sits right next to the temple. Each duelist stands on their waiting tile and anyone pulls the lever to start the duel.
- Best of 3. Each round both players teleport to opposite corners of the 4x4 arena, with a short countdown before the walls fly. First to 2 round wins takes the duel.
- Only magic wall works inside. Every attack, spell and other rune is blocked — no damage is possible. Both duelists get 20 complimentary magic wall runes (collected back afterwards), and movement speed is equalized so boots never decide the duel.
- Win the round by trapping. Push and wall your rival into one of the 4 corners and seal it with 3 magic walls — no way out — for a full second. Blocking them with your body does not count, and walls cannot be placed on the corners themselves.
- Void rounds. If both players are trapped at the same time, or nobody traps within 2 minutes, the round is void and replayed. Two void rounds in a row cancel the duel.
- No running away. Leaving the arena, dying or logging out is an automatic loss.
Rewards
- Server-wide glory. The duel winner is broadcast to the entire server — pure bragging rights.
Commands
No commands — stand on a waiting tile next to the arena and pull the lever when both duelists are ready.



