Two guilds, one private arena, and terms written by the leaders themselves — level, skills, attack speed and frag count are all negotiated before the first blood is spilled.
Only guild leaders negotiate. Talk to the War Master NPC and say challenge. He walks you through every term of the war, one by one.
The terms: rival guild, level (100–500 or real), skills (10–150 or real), magic level (70–120 or real), attack speed (300–1000 ms or normal), frags to win (1–1000), and whether final AoE spells (exevo gran mas) are allowed.
The challenge is broadcast to the whole server with its terms. The rival leader has 5 minutes to accept or reject at the War Master.
Join with!gb. Nobody is force-teleported: each member enters the arena whenever they want, so fallen fighters can be replaced mid-war.
Inside the private arena the agreed level, skills and attack speed apply to everyone — a pure fight on equal terms.
Event deaths. Dying sends you back to the temple with your real stats — you lose nothing, and you can jump straight back in with !gb.
First guild to the agreed frag count wins. Either leader can stop the war at any time with endwar.
Screenshot coming soon
/events/private-war/01.png
Negotiating the terms with the War Master NPC
Screenshot coming soon
/events/private-war/02.png
A teamfight inside the private arena
Rewards
A permanent place in the record. Every finished war is stored with its score, agreed terms, per-player frags, deaths, runes used and the full kill feed.