How it works
- Six boss rooms: Plagirath, Razzagorn, The Corruptor, Lokathmor, Zamulosh and Tarbaz.
- Bring a team. Up to 5 players stand on the entry tiles in front of a lever. One pull and the whole group is teleported inside.
- Private instances. Every group gets its own copy of the room — several teams can fight the same boss at the same time without ever seeing each other.
- The boss scales. Its health multiplies by the size of your group, so a full team faces a full fight.
- You have 10 minutes to bring it down before the room empties itself. Leave any time through the exit portal.
- Entry is always free. There is no cooldown to enter or to fight — only the reward has a cooldown: 20 hours per player per boss, and it is only spent when a reward is actually paid. Dying in the attempt costs you nothing but the walk back.
Rewards
- Every fighter who survives the kill receives 800,000 experience — full value for each survivor, not split.
- The corpse can hold one Quest set piece at most per kill, on top of the regular loot. Each boss guards its own slot of the set:
| Boss | Quest set piece |
|---|---|
| Plagirath | Helmets (Knight / Paladin / Mage) |
| Tarbaz | Armors (Knight / Paladin / Mage) |
| Razzagorn | Legs (Knight / Paladin / Mage) |
| The Corruptor | Shields (Knight / Paladin / Mage) |
| Zamulosh | Quest Amulet / Ring / Boots |
| Lokathmor | Weapons (Sword / Axe / Club / Slingshot / Wand / Rod) |
Loot and experience are paid once per 20-hour cooldown. Fighters still on cooldown can join the fight, but earn nothing until it expires.



